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Updates 4/18/13: I started working on my game in October 2011. I'm glad I finished the bulk work on schedule. It's now time to start hiring staff. Atom technology (giga voxels) has made tremendous leaps forward. I never expected any game engine to push 2,000 fps real time. I'll add an audio update soon. Until then...


Created by

Jonathan Murphy

Email: sagemakaiser-@-hotmail.com